You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
26 lines
723 B
26 lines
723 B
2 years ago
|
# Clamp Node
|
||
|
|
||
|
## Description
|
||
|
|
||
|
Returns the input **In** clamped between the minimum and maximum values defined by inputs **Min** and **Max** respectively.
|
||
|
|
||
|
## Ports
|
||
|
|
||
|
| Name | Direction | Type | Description |
|
||
|
|:------------ |:-------------|:-----|:---|
|
||
|
| In | Input | Dynamic Vector | Unclamped input value |
|
||
|
| Min | Input | Dynamic Vector | Minimum value |
|
||
|
| Max | Input | Dynamic Vector | Maximum value |
|
||
|
| Out | Output | Dynamic Vector | Clamped output value |
|
||
|
|
||
|
## Generated Code Example
|
||
|
|
||
|
The following example code represents one possible outcome of this node.
|
||
|
|
||
|
```
|
||
|
void Unity_Clamp_float4(float4 In, float4 Min, float4 Max, out float4 Out)
|
||
|
{
|
||
|
Out = clamp(In, Min, Max);
|
||
|
}
|
||
|
```
|