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2 years ago
using System;
namespace UnityEngine.Rendering.Universal
{
public interface IDebugDisplaySettingsPanel
{
/// <summary>
/// The name used when displaying this panel.
/// </summary>
string PanelName { get; }
/// <summary>
/// Widgets used by this panel.
/// </summary>
DebugUI.Widget[] Widgets { get; }
}
public interface IDebugDisplaySettingsPanelDisposable : IDebugDisplaySettingsPanel, IDisposable
{
}
}