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18 lines
848 B
18 lines
848 B
2 years ago
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namespace UnityEngine.Rendering.Universal
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{
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public static class ComponentUtility
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{
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/// <summary> Check if the provided camera is compatible with Universal Render Pipeline </summary>
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/// <param name="camera">The Camera to check</param>
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/// <returns>True if it is compatible, false otherwise</returns>
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public static bool IsUniversalCamera(Camera camera)
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=> camera.GetComponent<UniversalAdditionalCameraData>() != null;
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/// <summary> Check if the provided light is compatible with Universal Render Pipeline </summary>
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/// <param name="light">The Light to check</param>
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/// <returns>True if it is compatible, false otherwise</returns>
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public static bool IsUniversalLight(Light light)
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=> light.GetComponent<UniversalAdditionalLightData>() != null;
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}
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}
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