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2 years ago
using UnityEngine.Scripting.APIUpdating;
namespace UnityEditor.Rendering.Universal
{
public enum UpgradeSurfaceType
{
Opaque,
Transparent
}
public enum UpgradeBlendMode
{
Alpha,
Premultiply,
Additive,
Multiply
}
public enum SpecularSource
{
SpecularTextureAndColor,
NoSpecular
}
public enum SmoothnessSource
{
SpecularAlpha,
BaseAlpha,
}
public enum ReflectionSource
{
NoReflection,
Cubemap,
ReflectionProbe
}
public struct UpgradeParams
{
public UpgradeSurfaceType surfaceType { get; set; }
public UpgradeBlendMode blendMode { get; set; }
public bool alphaClip { get; set; }
public SpecularSource specularSource { get; set; }
public SmoothnessSource smoothnessSource { get; set; }
}
}