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16 lines
360 B
16 lines
360 B
2 years ago
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using System.Runtime.CompilerServices;
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using UnityEngine;
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[assembly: InternalsVisibleTo("Unity.RenderPipelines.Universal.Editor")]
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namespace UnityEditor.Rendering.Universal
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{
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internal static class MaterialAccess
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{
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internal static int ReadMaterialRawRenderQueue(Material mat)
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{
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return mat.rawRenderQueue;
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}
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}
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}
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