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21 lines
766 B
21 lines
766 B
2 years ago
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namespace UnityEditor.Rendering.Universal.Converters
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{
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/// <summary>
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/// A class to contain converters. This is for a common set of converters.
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/// For example: Converters that is for Built-in to URP would have it's own container.
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/// </summary>
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internal abstract class RenderPipelineConverterContainer
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{
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/// <summary>
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/// The name of the Container. This will show up int the UI.
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/// </summary>
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public abstract string name { get; }
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/// <summary>
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/// The information for this container.
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/// This will be shown in the UI to tell the user some information about the converters that this container are targeting.
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/// </summary>
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public abstract string info { get; }
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}
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}
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