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29 lines
1.0 KiB
29 lines
1.0 KiB
2 years ago
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using UnityEngine;
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using UnityEngine.Rendering;
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using UnityEngine.Rendering.Universal;
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namespace UnityEditor.Rendering.Universal
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{
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using CED = CoreEditorDrawer<UniversalRenderPipelineSerializedCamera>;
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static partial class UniversalRenderPipelineCameraUI
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{
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static readonly ExpandedState<Expandable, Camera> k_ExpandedStatePreset = new(0, "URP-preset");
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public static readonly CED.IDrawer PresetInspector = CED.Group(
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CED.Group((serialized, owner) =>
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EditorGUILayout.HelpBox(CameraUI.Styles.unsupportedPresetPropertiesMessage, MessageType.Info)),
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CED.Group((serialized, owner) => EditorGUILayout.Space()),
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CED.FoldoutGroup(
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CameraUI.Styles.projectionSettingsHeaderContent,
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Expandable.Projection,
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k_ExpandedStatePreset,
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FoldoutOption.Indent,
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CED.Group(
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CameraUI.Drawer_Projection),
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PhysicalCamera.Drawer),
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Rendering.DrawerPreset
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);
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}
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}
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