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36 lines
958 B
36 lines
958 B
2 years ago
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using Unity.PlasticSCM.Editor.AssetUtils.Processor;
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namespace Unity.PlasticSCM.Editor.AssetUtils
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{
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internal static class RefreshAsset
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{
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internal static void BeforeLongAssetOperation()
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{
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UnityEditor.AssetDatabase.DisallowAutoRefresh();
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}
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internal static void AfterLongAssetOperation()
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{
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UnityEditor.AssetDatabase.AllowAutoRefresh();
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UnityAssetDatabase();
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}
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internal static void UnityAssetDatabase()
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{
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UnityEditor.AssetDatabase.Refresh(
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UnityEditor.ImportAssetOptions.Default);
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UnityEditor.VersionControl.Provider.ClearCache();
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AssetPostprocessor.SetIsRepaintInspectorNeededAfterAssetDatabaseRefresh();
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}
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internal static void VersionControlCache()
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{
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UnityEditor.VersionControl.Provider.ClearCache();
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RepaintInspector.All();
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}
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}
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}
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