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25 lines
540 B
25 lines
540 B
2 years ago
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using UnityEngine;
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namespace Unity.PlasticSCM.Editor
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{
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internal static class ApplicationDataPath
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{
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internal static string Get()
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{
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return mApplicationDataPath ?? Application.dataPath;
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}
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internal static void InitializeForTesting(string applicationDataPath)
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{
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mApplicationDataPath = applicationDataPath;
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}
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internal static void Reset()
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{
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mApplicationDataPath = null;
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}
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static string mApplicationDataPath;
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}
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}
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