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namespace Unity.Burst.CompilerServices
{
/// <summary>
/// Compile-time queries intrinsics.
/// </summary>
public static class Constant
{
/// <summary>
/// Performs a compile-time check on whether the provided argument is known to be constant by Burst.
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="t">The value to check whether it is constant.</param>
/// <returns>True if Burst knows at compile-time that it is a constant, false otherwise.</returns>
public static bool IsConstantExpression<T>(T t) where T : unmanaged => false;
/// <summary>
/// Performs a compile-time check on whether the provided argument is known to be constant by Burst.
/// </summary>
/// <param name="t">The value to check whether it is constant.</param>
/// <returns>True if Burst knows at compile-time that it is a constant, false otherwise.</returns>
public static unsafe bool IsConstantExpression(void* t) => false;
}
}