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14 lines
292 B
14 lines
292 B
2 years ago
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using System;
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namespace UnityEditor.ShaderGraph
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{
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static class GuidEncoder
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{
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public static string Encode(Guid guid)
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{
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string enc = Convert.ToBase64String(guid.ToByteArray());
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return String.Format("{0:X}", enc.GetHashCode());
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}
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}
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}
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