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24 lines
382 B
24 lines
382 B
2 years ago
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using System;
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using UnityEngine;
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namespace UnityEditor.ShaderGraph.Legacy
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{
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[Serializable]
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class StickyNoteData0
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{
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public string m_GuidSerialized;
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public string m_Title;
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public string m_Content;
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public int m_TextSize;
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public int m_Theme;
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public Rect m_Position;
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public string m_GroupGuidSerialized;
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}
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}
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