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10 lines
245 B
10 lines
245 B
2 years ago
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using System.Collections.Generic;
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namespace UnityEditor.ShaderGraph.Legacy
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{
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internal interface ILegacyTarget
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{
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bool TryUpgradeFromMasterNode(IMasterNode1 masterNode, out Dictionary<BlockFieldDescriptor, int> blockMap);
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}
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}
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