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14 lines
214 B
14 lines
214 B
2 years ago
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using System;
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using UnityEngine;
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namespace UnityEditor.ShaderGraph.Legacy
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{
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[Serializable]
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class Edge0
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{
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public SlotReference0 m_OutputSlot;
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public SlotReference0 m_InputSlot;
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}
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}
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