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20 lines
659 B
20 lines
659 B
2 years ago
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using UnityEditor.Graphing;
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using UnityEditor.ShaderGraph.Internal;
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namespace UnityEditor.ShaderGraph
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{
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interface IMayRequireViewDirection
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{
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NeededCoordinateSpace RequiresViewDirection(ShaderStageCapability stageCapability = ShaderStageCapability.All);
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}
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static class MayRequireViewDirectionExtensions
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{
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public static NeededCoordinateSpace RequiresViewDirection(this MaterialSlot slot)
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{
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var mayRequireViewDirection = slot as IMayRequireViewDirection;
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return mayRequireViewDirection != null ? mayRequireViewDirection.RequiresViewDirection() : NeededCoordinateSpace.None;
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}
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}
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}
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