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20 lines
623 B
20 lines
623 B
2 years ago
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using UnityEditor.Graphing;
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using UnityEditor.ShaderGraph.Internal;
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namespace UnityEditor.ShaderGraph
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{
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interface IMayRequireBitangent
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{
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NeededCoordinateSpace RequiresBitangent(ShaderStageCapability stageCapability = ShaderStageCapability.All);
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}
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static class MayRequireBitangentExtensions
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{
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public static NeededCoordinateSpace RequiresBitangent(this MaterialSlot slot)
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{
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var mayRequireBitangent = slot as IMayRequireBitangent;
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return mayRequireBitangent != null ? mayRequireBitangent.RequiresBitangent() : NeededCoordinateSpace.None;
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}
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}
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}
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