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13 lines
304 B
13 lines
304 B
2 years ago
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using System;
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using GraphData = UnityEditor.ShaderGraph.GraphData;
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namespace UnityEditor.ShaderGraph
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{
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// An action takes in a reference to a GraphData object and performs some modification on it
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interface IGraphDataAction
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{
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Action<GraphData> modifyGraphDataAction { get; }
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}
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}
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