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2 years ago
using System;
namespace UnityEngine.Rendering.Universal
{
[Serializable, VolumeComponentMenuForRenderPipeline("Post-processing/Panini Projection", typeof(UniversalRenderPipeline))]
public sealed class PaniniProjection : VolumeComponent, IPostProcessComponent
{
[Tooltip("Panini projection distance.")]
public ClampedFloatParameter distance = new ClampedFloatParameter(0f, 0f, 1f);
[Tooltip("Panini projection crop to fit.")]
public ClampedFloatParameter cropToFit = new ClampedFloatParameter(1f, 0f, 1f);
public bool IsActive() => distance.value > 0f;
public bool IsTileCompatible() => false;
}
}