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16 lines
575 B
16 lines
575 B
2 years ago
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using System;
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namespace UnityEngine.Rendering.Universal
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{
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[Serializable, VolumeComponentMenuForRenderPipeline("Post-processing/Chromatic Aberration", typeof(UniversalRenderPipeline))]
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public sealed class ChromaticAberration : VolumeComponent, IPostProcessComponent
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{
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[Tooltip("Use the slider to set the strength of the Chromatic Aberration effect.")]
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public ClampedFloatParameter intensity = new ClampedFloatParameter(0f, 0f, 1f);
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public bool IsActive() => intensity.value > 0f;
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public bool IsTileCompatible() => false;
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}
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}
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