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27 lines
737 B
27 lines
737 B
2 years ago
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using System;
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using UnityEngine;
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using UnityEngine.Rendering;
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namespace UnityEditor.Rendering.Universal.ShaderGUI
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{
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public static class BakedLitGUI
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{
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public struct BakedLitProperties
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{
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// Surface Input Props
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public MaterialProperty bumpMapProp;
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public BakedLitProperties(MaterialProperty[] properties)
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{
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// Surface Input Props
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bumpMapProp = BaseShaderGUI.FindProperty("_BumpMap", properties, false);
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}
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}
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public static void Inputs(BakedLitProperties properties, MaterialEditor materialEditor)
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{
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BaseShaderGUI.DrawNormalArea(materialEditor, properties.bumpMapProp);
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}
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}
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}
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