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19 lines
577 B

2 years ago
using System;
using UnityEngine;
namespace UnityEditor.Rendering.Universal
{
[Obsolete("ForwardRendererDataEditor has been deprecated. Use UniversalRendererDataEditor instead (UnityUpgradable) -> UniversalRendererDataEditor", true)]
public class ForwardRendererDataEditor : ScriptableRendererDataEditor
{
public override void OnInspectorGUI()
{
throw new NotSupportedException("ForwardRendererDataEditor has been deprecated. Use UniversalRendererDataEditor instead");
}
}
static partial class EditorUtils
{
}
}