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conversionMode: 0 + platformSettingOverrides: {} + forceToMono: 0 + normalize: 1 + preloadAudioData: 1 + loadInBackground: 0 + ambisonic: 0 + 3D: 1 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Space Shooter/Assets/Materials/Shaders.meta b/Space Shooter/Assets/Materials/Shaders.meta new file mode 100644 index 0000000..6fdf900 --- /dev/null +++ b/Space Shooter/Assets/Materials/Shaders.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 065f7ab24a34b1c44adc77255a74a829 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Space Shooter/Assets/Materials/Shaders/Galaxy.shader b/Space Shooter/Assets/Materials/Shaders/Galaxy.shader new file mode 100644 index 0000000..a5495b3 --- /dev/null +++ b/Space Shooter/Assets/Materials/Shaders/Galaxy.shader @@ -0,0 +1,194 @@ +//Star Nest algorithm by Pablo Román Andrioli +//Unity 5.x shader by Jonathan Cohen +//This content is under the MIT License. +// +//Original Shader: +//https://www.shadertoy.com/view/XlfGRj +// +//This shader uses the same algorithm in 3d space to render a skybox. + +Shader "FX/Galaxy" { + Properties { + _MainTex ("Texture Sampler (UV Only)", 2D) = "grey" {} + + + //2D: Zoom level + _Zoom ("Zoom", Float) = 800 + + _Color ("Main Color", Color) = (1,1,1,1) + + [Toggle(CLAMPOUT)] _CLAMPOUT("Clamp Output with Main Color", Float) = 0 + + //Scrolls in this direction over time. Set 'w' to zero to stop scrolling. + _Scroll ("Scrolling direction (x,y,z) * w * time", Vector) = (3, 1, .6, .01) + + //Center position in space and time. + _Center ("Center Position (x, y, z, time)", Vector) = (1, .3, .5, 0) + + //Rotation angles + _Rotation ("Rotation (x,y,z)*w angles", Vector) = (35, 25, 75, .1) + + //Iterations of inner loop. + //The higher this is, the more distant objects get rendered. + _Iterations ("Iterations", Range(1, 30)) = 17 + + //Volumetric rendering steps. Each 'step' renders more objects at all distances. + //This has a higher performance hit than iterations. + _Volsteps ("Volumetric Steps", Range(1,40)) = 20 + + //Magic number. Best values are around 400-600. + _Formuparam ("Formuparam", Float) = 530 + + //How much farther each volumestep goes + _StepSize ("Step Size", Float) = 130 + + //Fractal repeating rate + //Low numbers are busy and give lots of repititio + //High numbers are very sparce + _Tile ("Tile", Float) = 700 + + //Brightness scale. + _Brightness ("Brightness", Float) = 2 + //Abundance of Dark matter (in the distance). + //Visible with Volsteps >= 8 (at 7 its really, really hard to see) + _Darkmatter ("Dark Matter", Float) = 25 + //Brightness of distant objects (or dim) are distant objects + //Ironically, Also affets brightness of 'darkmatter' + _Distfading ("Distance Fading", Float) = 68 + //How much color is present? + _Saturation ("Saturation", Float) = 85 + + } + + SubShader { + Tags { "Queue"="Geometry" "RenderType"="Opaque" } + Cull Off + + + CGPROGRAM + + + #pragma surface surf Lambert + #pragma multi_compile __ CLAMPOUT + #include "UnityCG.cginc" + + fixed4 _Color; + + int _Volsteps; + int _Iterations; + sampler2D _MainTex; + + float4 _Scroll; + float4 _Center; + float _CamScroll; + float4 _Rotation; + + float _Formuparam; + float _StepSize; + + float _Zoom; + + float _Tile; + + float _Brightness; + float _Darkmatter; + float _Distfading; + float _Saturation; + + struct Input { + float2 uv_MainTex; + }; + + + + void surf (Input IN, inout SurfaceOutput o) { + half3 col = half3(0, 0, 0); + float zoom = _Zoom / 1000; + float2 uv = IN.uv_MainTex; + uv -= .5; + + half3 dir = float3(uv * zoom, 1); + + float time = _Center.w + _Time.x; + + //Un-scale parameters (source parameters for these are mostly in 0...1 range) + //Scaling them up makes it much easier to fine-tune shader in the inspector. + float brightness = _Brightness / 1000; + float stepSize = _StepSize / 1000; + float3 tile = abs(float3(_Tile, _Tile, _Tile)) / 1000; + float formparam = _Formuparam / 1000; + + float darkmatter = _Darkmatter / 100; + float distFade = _Distfading / 100; + + float3 from = _Center.xyz; + + //scroll over time + from += _Scroll.xyz * _Scroll.w * time; + //scroll from camera position + //from += _WorldSpaceCameraPos * _CamScroll * .00001; + + + //Apply rotation if enabled + float3 rot = _Rotation.xyz * _Rotation.w; + if (length(rot) > 0) { + float2x2 rx = float2x2(cos(rot.x), sin(rot.x), -sin(rot.x), cos(rot.x)); + float2x2 ry = float2x2(cos(rot.y), sin(rot.y), -sin(rot.y), cos(rot.y)); + float2x2 rz = float2x2(cos(rot.z), sin(rot.z), -sin(rot.z), cos(rot.z)); + + dir.xy = mul(rz, dir.xy); + dir.xz = mul(ry, dir.xz); + dir.yz = mul(rx, dir.yz); + from.xy = mul(rz, from.xy); + from.xz = mul(ry, from.xz); + from.yz = mul(rx, from.yz); + } + + + //volumetric rendering + float s = 0.1, fade = 1.0; + float3 v = float3(0, 0, 0); + for (int r = 0; r < _Volsteps; r++) { + float3 p = abs(from + s * dir * .5); + + p = abs(float3(tile - fmod(p, tile*2))); + float pa,a = pa = 0.; + for (int i = 0; i < _Iterations; i++) { + p = abs(p) / dot(p, p) - formparam; + a += abs(length(p) - pa); + pa = length(p); + } + //Dark matter + float dm = max(0., darkmatter - a * a * .001); + if (r > 6) { fade *= 1. - dm; } // Render distant darkmatter + a *= a * a; //add contrast + + v += fade; + + // coloring based on distance + v += float3(s, s*s, s*s*s*s) * a * brightness * fade; + + // distance fading + fade *= distFade; + s += stepSize; + } + + float len = length(v); + //Quick color saturate + v = lerp(float3(len, len, len), v, _Saturation / 100); + v.xyz *= _Color.xyz * .01; + + #ifdef CLAMPOUT + v = clamp(v, float3(0,0,0), _Color.xyz); + #endif + o.Emission = float3(v * .01); + } + + + + ENDCG + + } + + Fallback Off +} diff --git a/Space Shooter/Assets/Materials/Shaders/Galaxy.shader.meta b/Space Shooter/Assets/Materials/Shaders/Galaxy.shader.meta new file mode 100644 index 0000000..400dad2 --- /dev/null +++ b/Space Shooter/Assets/Materials/Shaders/Galaxy.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: f1d12ddbfb576f44d8bd9396906bcc7b +timeCreated: 1505446256 +licenseType: Free +ShaderImporter: + defaultTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/Space Shooter/Assets/Prefabs/Enemy.prefab b/Space Shooter/Assets/Prefabs/Enemy.prefab index 190ac75..cdfa0d8 100644 --- a/Space Shooter/Assets/Prefabs/Enemy.prefab +++ b/Space Shooter/Assets/Prefabs/Enemy.prefab @@ -12,10 +12,11 @@ GameObject: - 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// Take the current position = new position (0, 0, 0) transform.position = new Vector3(0, 0, 0); + + spawnManager = GameObject.Find("SpawnManager").GetComponent(); + if(spawnManager == null ) + { + Debug.LogError("Spawn Manager is null"); + } } void Update() @@ -29,10 +38,6 @@ public class Player : MonoBehaviour private void ShootLaser() { - //if (Input.GetKeyDown(KeyCode.Space)) - //{ - // Instantiate(laserPrefab, transform.position, Quaternion.identity); - //} nextFire = Time.time + fireRate; Instantiate(laserPrefab, transform.position + new Vector3(0, 0.8f, 0), Quaternion.identity); } @@ -44,15 +49,17 @@ public class Player : MonoBehaviour transform.Translate(new Vector3(horizontalInput, verticalInput, 0) * speed * Time.deltaTime); - // Set boundaries on top and bottom - //if (transform.position.y >= 0) - //{ - // transform.position = new Vector3(transform.position.x, 0, 0); - //} - //else if (transform.position.y < -3.8f) - //{ - // transform.position = new Vector3(transform.position.x, -3.8f, 0); - //} + /* Set boundaries on top and bottom + if (transform.position.y >= 0) + { + transform.position = new Vector3(transform.position.x, 0, 0); + } + else if (transform.position.y < -3.8f) + { + transform.position = new Vector3(transform.position.x, -3.8f, 0); + } + */ + // Same as the if statement above but cleaner. transform.position = new Vector3(transform.position.x, Mathf.Clamp(transform.position.y, -3.8f, 0), 0); @@ -66,4 +73,14 @@ public class Player : MonoBehaviour transform.position = new Vector3(11.3f, transform.position.y, 0); } } + + public void Damage() + { + lives--; + if (lives < 1) + { + spawnManager.OnPlayerDeath(); + Destroy(this.gameObject); + } + } } diff --git a/Space Shooter/Assets/Scripts/SpawnManager.cs b/Space Shooter/Assets/Scripts/SpawnManager.cs new file mode 100644 index 0000000..d5afc32 --- /dev/null +++ b/Space Shooter/Assets/Scripts/SpawnManager.cs @@ -0,0 +1,34 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class SpawnManager : MonoBehaviour +{ + [SerializeField] + private GameObject enemyPrefab; + [SerializeField] + private GameObject enemyContainer; + + private bool stopSpawning = false; + + void Start() + { + StartCoroutine(SpawnRoutine()); + } + + IEnumerator SpawnRoutine() + { + while (!stopSpawning) + { + Vector3 posToSpawn = new Vector3(Random.Range(-8f, 8f), 7, 0); + GameObject newEnemy = Instantiate(enemyPrefab, posToSpawn, Quaternion.identity); + //newEnemy.transform.parent.SetParent(enemyContainer.transform); + yield return new WaitForSeconds(5.0f); + } + } + + public void OnPlayerDeath() + { + stopSpawning = true; + } +} diff --git a/Space Shooter/Assets/Scripts/SpawnManager.cs.meta b/Space Shooter/Assets/Scripts/SpawnManager.cs.meta new file mode 100644 index 0000000..ac35cae --- /dev/null +++ b/Space Shooter/Assets/Scripts/SpawnManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: bb050c7d762eb75439081bc57d9d84e3 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Space Shooter/Assets/Sprites.meta b/Space Shooter/Assets/Sprites.meta new file mode 100644 index 0000000..31ba6f2 --- /dev/null +++ b/Space Shooter/Assets/Sprites.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 9fb87c879207ce54ebdbee3d19bcff5b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Space Shooter/Assets/Sprites/Asteroid.png b/Space Shooter/Assets/Sprites/Asteroid.png new file mode 100644 index 0000000..e7995f7 Binary files /dev/null and b/Space Shooter/Assets/Sprites/Asteroid.png differ diff --git a/Space Shooter/Assets/Sprites/Asteroid.png.meta b/Space Shooter/Assets/Sprites/Asteroid.png.meta new file mode 100644 index 0000000..968f766 --- /dev/null +++ b/Space Shooter/Assets/Sprites/Asteroid.png.meta @@ -0,0 +1,166 @@ +fileFormatVersion: 2 +guid: 6691643d9d08ede40bc93504dc8acb2e +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 12 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + flipGreenChannel: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMipmapLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 1 + swizzle: 50462976 + cookieLightType: 1 + platformSettings: + - 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serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Server + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Windows Store Apps + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + mipmapLimitGroupName: + pSDRemoveMatte: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Space Shooter/Assets/Sprites/laser.png b/Space Shooter/Assets/Sprites/laser.png new file mode 100644 index 0000000..8d0f95b Binary files /dev/null and b/Space Shooter/Assets/Sprites/laser.png differ diff --git a/Space Shooter/Assets/Sprites/laser.png.meta b/Space Shooter/Assets/Sprites/laser.png.meta new file mode 100644 index 0000000..b8c0bbd --- /dev/null +++ b/Space Shooter/Assets/Sprites/laser.png.meta @@ -0,0 +1,166 @@ +fileFormatVersion: 2 +guid: b030d335857201646be69703e678d6e5 +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 12 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + flipGreenChannel: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMipmapLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 1 + swizzle: 50462976 + cookieLightType: 1 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Server + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Windows Store Apps + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + mipmapLimitGroupName: + pSDRemoveMatte: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Space Shooter/Packages/manifest.json b/Space Shooter/Packages/manifest.json index 2f7b5e4..baee32a 100644 --- a/Space Shooter/Packages/manifest.json +++ b/Space Shooter/Packages/manifest.json @@ -1,6 +1,6 @@ { "dependencies": { - "com.unity.collab-proxy": "2.0.4", + "com.unity.collab-proxy": "2.0.5", "com.unity.feature.development": "1.0.1", "com.unity.textmeshpro": "3.0.6", "com.unity.timeline": "1.7.4", diff --git a/Space Shooter/Packages/packages-lock.json b/Space Shooter/Packages/packages-lock.json index 7ccb665..2373dfe 100644 --- a/Space Shooter/Packages/packages-lock.json +++ b/Space Shooter/Packages/packages-lock.json @@ -1,7 +1,7 @@ { "dependencies": { "com.unity.collab-proxy": { - "version": "2.0.4", + "version": "2.0.5", "depth": 0, "source": "registry", "dependencies": {}, @@ -27,16 +27,16 @@ "source": "builtin", "dependencies": { "com.unity.ide.visualstudio": "2.0.18", - "com.unity.ide.rider": "3.0.21", + "com.unity.ide.rider": "3.0.24", "com.unity.ide.vscode": "1.2.5", "com.unity.editorcoroutines": "1.0.0", "com.unity.performance.profile-analyzer": "1.2.2", "com.unity.test-framework": "1.1.33", - "com.unity.testtools.codecoverage": "1.2.3" + "com.unity.testtools.codecoverage": "1.2.4" } }, "com.unity.ide.rider": { - "version": "3.0.21", + "version": "3.0.24", "depth": 1, "source": "registry", "dependencies": { @@ -86,7 +86,7 @@ "url": "https://packages.unity.com" }, "com.unity.testtools.codecoverage": { - "version": "1.2.3", + "version": "1.2.4", "depth": 1, "source": "registry", "dependencies": { diff --git a/Space Shooter/ProjectSettings/ProjectSettings.asset b/Space Shooter/ProjectSettings/ProjectSettings.asset index 7b72e16..843ab5c 100644 --- a/Space Shooter/ProjectSettings/ProjectSettings.asset +++ b/Space Shooter/ProjectSettings/ProjectSettings.asset @@ -155,6 +155,7 @@ PlayerSettings: androidMaxAspectRatio: 2.1 applicationIdentifier: {} buildNumber: + Bratwurst: 0 Standalone: 0 iPhone: 0 tvOS: 0 @@ -180,6 +181,8 @@ PlayerSettings: tvOSSdkVersion: 0 tvOSRequireExtendedGameController: 0 tvOSTargetOSVersionString: 12.0 + bratwurstSdkVersion: 0 + bratwurstTargetOSVersionString: 16.4 uIPrerenderedIcon: 0 uIRequiresPersistentWiFi: 0 uIRequiresFullScreen: 1 @@ -227,8 +230,10 @@ PlayerSettings: appleDeveloperTeamID: iOSManualSigningProvisioningProfileID: tvOSManualSigningProvisioningProfileID: + bratwurstManualSigningProvisioningProfileID: iOSManualSigningProvisioningProfileType: 0 tvOSManualSigningProvisioningProfileType: 0 + bratwurstManualSigningProvisioningProfileType: 0 appleEnableAutomaticSigning: 0 iOSRequireARKit: 0 iOSAutomaticallyDetectAndAddCapabilities: 1 @@ -270,7 +275,99 @@ PlayerSettings: AndroidValidateAppBundleSize: 1 AndroidAppBundleSizeToValidate: 150 m_BuildTargetIcons: [] - m_BuildTargetPlatformIcons: [] + m_BuildTargetPlatformIcons: + - m_BuildTarget: Android + m_Icons: + - m_Textures: [] + m_Width: 432 + m_Height: 432 + m_Kind: 2 + m_SubKind: + - m_Textures: [] + m_Width: 324 + m_Height: 324 + m_Kind: 2 + m_SubKind: + - m_Textures: [] + m_Width: 216 + m_Height: 216 + m_Kind: 2 + m_SubKind: + - m_Textures: [] + m_Width: 162 + m_Height: 162 + m_Kind: 2 + m_SubKind: + - m_Textures: [] + m_Width: 108 + m_Height: 108 + m_Kind: 2 + m_SubKind: + - m_Textures: [] + m_Width: 81 + m_Height: 81 + m_Kind: 2 + m_SubKind: + - m_Textures: [] + m_Width: 192 + m_Height: 192 + m_Kind: 1 + m_SubKind: + - m_Textures: [] + m_Width: 144 + m_Height: 144 + m_Kind: 1 + m_SubKind: + - m_Textures: [] + m_Width: 96 + m_Height: 96 + m_Kind: 1 + m_SubKind: + - m_Textures: [] + m_Width: 72 + m_Height: 72 + m_Kind: 1 + m_SubKind: + - m_Textures: [] + m_Width: 48 + m_Height: 48 + m_Kind: 1 + m_SubKind: + - m_Textures: [] + m_Width: 36 + m_Height: 36 + m_Kind: 1 + m_SubKind: + - m_Textures: [] + m_Width: 192 + m_Height: 192 + m_Kind: 0 + m_SubKind: + - m_Textures: [] + m_Width: 144 + m_Height: 144 + m_Kind: 0 + m_SubKind: + - m_Textures: [] + m_Width: 96 + m_Height: 96 + m_Kind: 0 + m_SubKind: + - m_Textures: [] + m_Width: 72 + m_Height: 72 + m_Kind: 0 + m_SubKind: + - m_Textures: [] + m_Width: 48 + m_Height: 48 + m_Kind: 0 + m_SubKind: + - m_Textures: [] + m_Width: 36 + m_Height: 36 + m_Kind: 0 + m_SubKind: m_BuildTargetBatching: - m_BuildTarget: Standalone m_StaticBatching: 1 @@ -657,7 +754,6 @@ PlayerSettings: suppressCommonWarnings: 1 allowUnsafeCode: 0 useDeterministicCompilation: 1 - selectedPlatform: 0 additionalIl2CppArgs: scriptingRuntimeVersion: 1 gcIncremental: 1 diff --git a/Space Shooter/ProjectSettings/ProjectVersion.txt b/Space Shooter/ProjectSettings/ProjectVersion.txt index 56ddb83..8927a2e 100644 --- a/Space Shooter/ProjectSettings/ProjectVersion.txt +++ b/Space Shooter/ProjectSettings/ProjectVersion.txt @@ -1,2 +1,2 @@ -m_EditorVersion: 2022.3.0f1 -m_EditorVersionWithRevision: 2022.3.0f1 (fb119bb0b476) +m_EditorVersion: 2022.3.3f1 +m_EditorVersionWithRevision: 2022.3.3f1 (7cdc2969a641) diff --git a/Space Shooter/ProjectSettings/TagManager.asset b/Space Shooter/ProjectSettings/TagManager.asset index 1c92a78..77f8233 100644 --- a/Space Shooter/ProjectSettings/TagManager.asset +++ b/Space Shooter/ProjectSettings/TagManager.asset @@ -3,7 +3,9 @@ --- !u!78 &1 TagManager: serializedVersion: 2 - tags: [] + tags: + - Enemy + - Laser layers: - Default - TransparentFX