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Spawn Manager

master
Ken Schaefer 1 year ago
parent
commit
568de252f2
  1. 84
      Space Shooter/Assets/Scenes/Game.unity
  2. 2
      Space Shooter/Assets/Scripts/SpawnManager.cs

84
Space Shooter/Assets/Scenes/Game.unity

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2
Space Shooter/Assets/Scripts/SpawnManager.cs

@ -22,7 +22,7 @@ public class SpawnManager : MonoBehaviour
{ {
Vector3 posToSpawn = new Vector3(Random.Range(-8f, 8f), 7, 0); Vector3 posToSpawn = new Vector3(Random.Range(-8f, 8f), 7, 0);
GameObject newEnemy = Instantiate(enemyPrefab, posToSpawn, Quaternion.identity); GameObject newEnemy = Instantiate(enemyPrefab, posToSpawn, Quaternion.identity);
//newEnemy.transform.parent.SetParent(enemyContainer.transform); newEnemy.transform.SetParent(enemyContainer.transform);
yield return new WaitForSeconds(5.0f); yield return new WaitForSeconds(5.0f);
} }
} }

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