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35 lines
808 B
35 lines
808 B
1 year ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SpawnManager : MonoBehaviour
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{
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[SerializeField]
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private GameObject enemyPrefab;
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[SerializeField]
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private GameObject enemyContainer;
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private bool stopSpawning = false;
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void Start()
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{
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StartCoroutine(SpawnRoutine());
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}
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IEnumerator SpawnRoutine()
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{
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while (!stopSpawning)
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{
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Vector3 posToSpawn = new Vector3(Random.Range(-8f, 8f), 7, 0);
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GameObject newEnemy = Instantiate(enemyPrefab, posToSpawn, Quaternion.identity);
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1 year ago
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newEnemy.transform.SetParent(enemyContainer.transform);
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1 year ago
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yield return new WaitForSeconds(5.0f);
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}
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}
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public void OnPlayerDeath()
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{
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stopSpawning = true;
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}
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}
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