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38 lines
1.1 KiB
38 lines
1.1 KiB
// ---------------------------------------------------------------------------- |
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// Unite 2017 - Game Architecture with Scriptable Objects |
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// |
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// Author: Ryan Hipple |
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// Date: 10/04/17 |
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// ---------------------------------------------------------------------------- |
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/****************************************************************************** |
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* Note from me: |
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* If you have not watched this presentation, drop everything and watch it now |
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* https://youtu.be/raQ3iHhE_Kk |
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* |
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* YOU MUST MASTER THIS CONTENT! |
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*****************************************************************************/ |
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using UnityEngine; |
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namespace Architecture.Variables |
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{ |
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[CreateAssetMenu(fileName = "New Boolean Variable", menuName = "Architecture/Boolean Variable")] |
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public class BoolVariable : ScriptableObject |
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{ |
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#if UNITY_EDITOR |
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[Multiline] |
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public string DeveloperDescription = ""; |
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#endif |
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[SerializeField] |
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private bool value = false; |
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public bool Value |
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{ |
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get { return value; } |
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set { this.value = value; } |
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} |
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} |
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} |