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33 lines
997 B
33 lines
997 B
// ---------------------------------------------------------------------------- |
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// Unite 2017 - Game Architecture with Scriptable Objects |
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// |
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// Author: Ryan Hipple |
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// Date: 10/04/17 |
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// ---------------------------------------------------------------------------- |
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/****************************************************************************** |
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* Note from me: |
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* If you have not watched this presentation, drop everything and watch it now |
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* https://youtu.be/raQ3iHhE_Kk |
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* |
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* YOU MUST MASTER THIS CONTENT! |
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*****************************************************************************/ |
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using UnityEngine; |
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namespace Architecture.Variables |
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{ |
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[CreateAssetMenu(fileName = "New String Variable", menuName = "Architecture/String Variable")] |
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public class StringVariable : ScriptableObject |
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{ |
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[SerializeField] |
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private string value = ""; |
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public string Value |
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{ |
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get { return value; } |
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set { this.value = value; } |
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} |
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} |
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} |