using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerMovement : MonoBehaviour { // Implement movement public CharacterController controller; public float speed = 12f; // Implement gravity public float gravity = -9.81f; private Vector3 velocity; // Implement ground reset of gravity public Transform groundCheck; public float groundDistance = 0.4f; public LayerMask groundMask; private bool isGrounded; // Implement jumping public float jumpHeight = 3f; void Update() { // Check if the player is on the ground and reset gravity isGrounded = Physics.CheckSphere(groundCheck.position, groundDistance, groundMask); Debug.Log(isGrounded); if (isGrounded && velocity.y < 0) { velocity.y = -2f; } // Implement movement float x = Input.GetAxis("Horizontal"); float z = Input.GetAxis("Vertical"); Vector3 move = transform.right * x + transform.forward * z; controller.Move(move * speed * Time.deltaTime); // Implement jumping if(Input.GetButtonDown("Jump") && isGrounded) { Debug.Log("Jumping"); velocity.y = Mathf.Sqrt(jumpHeight * -2f * gravity); } // Implement gravity velocity.y += gravity * Time.deltaTime; controller.Move(velocity * Time.deltaTime); } }