A simple first person controller based on the Brackeys video. Adding in some concepts from the Unite 2017 Architecture session and adding some more capabilities.
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace Architecture.Enums
{
[CreateAssetMenu(fileName = "New Enum Value", menuName = "Architecture/Enum Value")]
public class EnumValue : ScriptableObject
{
public string Name;
}
}