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20 lines
432 B
20 lines
432 B
5 years ago
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using UnityEditor;
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using UnityEngine;
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namespace Architecture.Events
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{
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[CustomEditor(typeof(GameEvent))]
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public class EventEditor : Editor
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{
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public override void OnInspectorGUI()
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{
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base.OnInspectorGUI();
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GUI.enabled = Application.isPlaying;
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GameEvent e = target as GameEvent;
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if (GUILayout.Button("Raise"))
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e.Raise();
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}
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}
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}
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