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17 lines
410 B
17 lines
410 B
using UnityEngine; |
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// Attach this script to an object with a 2D collider. This will trigger a broadcast when something collides with it. |
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public class MessagingClientBroadcast : MonoBehaviour |
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{ |
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void OnCollisionEnter2D(Collision2D col) |
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{ |
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MessagingManager.Instance.Broadcast(); |
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} |
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void OnTriggerEnter2D(Collider2D col) |
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{ |
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MessagingManager.Instance.Broadcast(); |
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} |
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} |