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using UnityEngine;
// Attach this script to an object with a 2D collider. This will trigger a broadcast when something collides with it.
public class MessagingClientBroadcast : MonoBehaviour
{
void OnCollisionEnter2D(Collision2D col)
{
MessagingManager.Instance.Broadcast();
}
void OnTriggerEnter2D(Collider2D col)
{
MessagingManager.Instance.Broadcast();
}
}