using UnityEngine; /// /// This class represents a single conversation element (phrase, sentence, etc.). The properties represent the /// components of a dialog UI that may be shown to the player. In this implementation the dialog is shown with a /// character name, a small profile photo of the character, and the content of the entry. A given conversation /// would comprise of an array of this class. /// [System.Serializable] public class ConversationEntry { public string SpeakingCharacterName; public string ConversationText; public Sprite DisplayPic; }