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10 months ago
using UnityEngine;
using System.Collections;
public class FollowCamera : MonoBehaviour
{
// Distance between player and camera in horizontal direction
public float xOffset = 0f;
// Distance between player and camera in vertical direction
public float yOffset = 0f;
// Reference to the player's transform.
public Transform player;
void LateUpdate()
{
this.transform.position = new Vector3(player.transform.position.x + xOffset, this.transform.position.y + yOffset, -10);
}
}