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10 months ago
using UnityEditor;
using UnityEngine;
public class ConversationAssetCreator : MonoBehaviour
{
// This will create a menu option in the Editor menu to create a conversation asset.
// The CreateAsset method will fire in response to the menu selection, it uses the
// CustomAssetUtility helper class to create the Asset file.
[MenuItem("Assets/Create/Conversation")]
public static void CreateAsset()
{
// Create an asset file based on the Conversation ScriptableObject.
CustomAssetUtility.CreateAsset<Conversation>();
}
}