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15 lines
567 B
15 lines
567 B
10 months ago
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using UnityEditor;
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using UnityEngine;
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public class ConversationAssetCreator : MonoBehaviour
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{
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// This will create a menu option in the Editor menu to create a conversation asset.
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// The CreateAsset method will fire in response to the menu selection, it uses the
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// CustomAssetUtility helper class to create the Asset file.
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[MenuItem("Assets/Create/Conversation")]
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public static void CreateAsset()
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{
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// Create an asset file based on the Conversation ScriptableObject.
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CustomAssetUtility.CreateAsset<Conversation>();
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}
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}
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