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+ z += rotatedTranslation.z; + } + + public void LerpTowards(CameraState target, float positionLerpPct, float rotationLerpPct) + { + yaw = Mathf.Lerp(yaw, target.yaw, rotationLerpPct); + pitch = Mathf.Lerp(pitch, target.pitch, rotationLerpPct); + roll = Mathf.Lerp(roll, target.roll, rotationLerpPct); + + x = Mathf.Lerp(x, target.x, positionLerpPct); + y = Mathf.Lerp(y, target.y, positionLerpPct); + z = Mathf.Lerp(z, target.z, positionLerpPct); + } + + public void UpdateTransform(Transform t) + { + t.eulerAngles = new Vector3(pitch, yaw, roll); + t.position = new Vector3(x, y, z); + } + } + + const float k_MouseSensitivityMultiplier = 0.01f; + + CameraState m_TargetCameraState = new CameraState(); + CameraState m_InterpolatingCameraState = new CameraState(); + + [Header("Movement Settings")] + [Tooltip("Exponential boost factor on translation, controllable by mouse wheel.")] + public float boost = 3.5f; + + [Tooltip("Time it takes to interpolate camera position 99% of the way to the target."), Range(0.001f, 1f)] + public float positionLerpTime = 0.2f; + + [Header("Rotation Settings")] + [Tooltip("Multiplier for the sensitivity of the rotation.")] + public float mouseSensitivity = 60.0f; + + [Tooltip("X = Change in mouse position.\nY = Multiplicative factor for camera rotation.")] + public AnimationCurve mouseSensitivityCurve = new AnimationCurve(new Keyframe(0f, 0.5f, 0f, 5f), new Keyframe(1f, 2.5f, 0f, 0f)); + + [Tooltip("Time it takes to interpolate camera rotation 99% of the way to the target."), Range(0.001f, 1f)] + public float rotationLerpTime = 0.01f; + + [Tooltip("Whether or not to invert our Y axis for mouse input to rotation.")] + public bool invertY = false; + +#if ENABLE_INPUT_SYSTEM + InputAction movementAction; + InputAction verticalMovementAction; + InputAction lookAction; + InputAction boostFactorAction; + bool mouseRightButtonPressed; + + void Start() + { + var map = new InputActionMap("Simple Camera Controller"); + + lookAction = map.AddAction("look", binding: "/delta"); + movementAction = map.AddAction("move", binding: "/leftStick"); + verticalMovementAction = map.AddAction("Vertical Movement"); + boostFactorAction = map.AddAction("Boost Factor", binding: "/scroll"); + + lookAction.AddBinding("/rightStick").WithProcessor("scaleVector2(x=15, y=15)"); + movementAction.AddCompositeBinding("Dpad") + .With("Up", "/w") + .With("Up", "/upArrow") + .With("Down", "/s") + .With("Down", "/downArrow") + .With("Left", "/a") + .With("Left", "/leftArrow") + .With("Right", "/d") + .With("Right", "/rightArrow"); + verticalMovementAction.AddCompositeBinding("Dpad") + .With("Up", "/pageUp") + .With("Down", "/pageDown") + .With("Up", "/e") + .With("Down", "/q") + .With("Up", "/rightshoulder") + .With("Down", "/leftshoulder"); + boostFactorAction.AddBinding("/Dpad").WithProcessor("scaleVector2(x=1, y=4)"); + + movementAction.Enable(); + lookAction.Enable(); + verticalMovementAction.Enable(); + boostFactorAction.Enable(); + } + +#endif + + void OnEnable() + { + m_TargetCameraState.SetFromTransform(transform); + m_InterpolatingCameraState.SetFromTransform(transform); + } + + Vector3 GetInputTranslationDirection() + { + Vector3 direction = Vector3.zero; +#if ENABLE_INPUT_SYSTEM + var moveDelta = movementAction.ReadValue(); + direction.x = moveDelta.x; + direction.z = moveDelta.y; + direction.y = verticalMovementAction.ReadValue().y; +#else + if (Input.GetKey(KeyCode.W)) + { + direction += Vector3.forward; + } + if (Input.GetKey(KeyCode.S)) + { + direction += Vector3.back; + } + if (Input.GetKey(KeyCode.A)) + { + direction += Vector3.left; + } + if (Input.GetKey(KeyCode.D)) + { + direction += Vector3.right; + } + if (Input.GetKey(KeyCode.Q)) + { + direction += Vector3.down; + } + if (Input.GetKey(KeyCode.E)) + { + direction += Vector3.up; + } +#endif + return direction; + } + + void Update() + { + // Exit Sample + + if (IsEscapePressed()) + { + Application.Quit(); +#if UNITY_EDITOR + UnityEditor.EditorApplication.isPlaying = false; +#endif + } + + // Hide and lock cursor when right mouse button pressed + if (IsRightMouseButtonDown()) + { + Cursor.lockState = CursorLockMode.Locked; + } + + // Unlock and show cursor when right mouse button released + if (IsRightMouseButtonUp()) + { + Cursor.visible = true; + Cursor.lockState = CursorLockMode.None; + } + + // Rotation + if (IsCameraRotationAllowed()) + { + var mouseMovement = GetInputLookRotation() * k_MouseSensitivityMultiplier * mouseSensitivity; + if (invertY) + mouseMovement.y = -mouseMovement.y; + + var mouseSensitivityFactor = mouseSensitivityCurve.Evaluate(mouseMovement.magnitude); + + m_TargetCameraState.yaw += mouseMovement.x * mouseSensitivityFactor; + m_TargetCameraState.pitch += mouseMovement.y * mouseSensitivityFactor; + } + + // Translation + var translation = GetInputTranslationDirection() * Time.deltaTime; + + // Speed up movement when shift key held + if (IsBoostPressed()) + { + translation *= 10.0f; + } + + // Modify movement by a boost factor (defined in Inspector and modified in play mode through the mouse scroll wheel) + boost += GetBoostFactor(); + translation *= Mathf.Pow(2.0f, boost); + + m_TargetCameraState.Translate(translation); + + // Framerate-independent interpolation + // Calculate the lerp amount, such that we get 99% of the way to our target in the specified time + var positionLerpPct = 1f - Mathf.Exp((Mathf.Log(1f - 0.99f) / positionLerpTime) * Time.deltaTime); + var rotationLerpPct = 1f - Mathf.Exp((Mathf.Log(1f - 0.99f) / rotationLerpTime) * Time.deltaTime); + m_InterpolatingCameraState.LerpTowards(m_TargetCameraState, positionLerpPct, rotationLerpPct); + + m_InterpolatingCameraState.UpdateTransform(transform); + } + + float GetBoostFactor() + { +#if ENABLE_INPUT_SYSTEM + return boostFactorAction.ReadValue().y * 0.01f; +#else + return Input.mouseScrollDelta.y * 0.01f; +#endif + } + + Vector2 GetInputLookRotation() + { + // try to compensate the diff between the two input systems by multiplying with empirical values +#if ENABLE_INPUT_SYSTEM + var delta = lookAction.ReadValue(); + delta *= 0.5f; // Account for scaling applied directly in Windows code by old input system. + delta *= 0.1f; // Account for sensitivity setting on old Mouse X and Y axes. + return delta; +#else + return new Vector2(Input.GetAxis("Mouse X"), Input.GetAxis("Mouse Y")); +#endif + } + + bool IsBoostPressed() + { +#if ENABLE_INPUT_SYSTEM + bool boost = Keyboard.current != null ? Keyboard.current.leftShiftKey.isPressed : false; + boost |= Gamepad.current != null ? Gamepad.current.xButton.isPressed : false; + return boost; +#else + return Input.GetKey(KeyCode.LeftShift); +#endif + } + + bool IsEscapePressed() + { +#if ENABLE_INPUT_SYSTEM + return Keyboard.current != null ? Keyboard.current.escapeKey.isPressed : false; +#else + return Input.GetKey(KeyCode.Escape); +#endif + } + + bool IsCameraRotationAllowed() + { +#if ENABLE_INPUT_SYSTEM + bool canRotate = Mouse.current != null ? Mouse.current.rightButton.isPressed : false; + canRotate |= Gamepad.current != null ? Gamepad.current.rightStick.ReadValue().magnitude > 0 : false; + return canRotate; +#else + return Input.GetMouseButton(1); +#endif + } + + bool IsRightMouseButtonDown() + { +#if ENABLE_INPUT_SYSTEM + return Mouse.current != null ? 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= "ReadmeEditor.showedReadme"; + + static float kSpace = 16f; + + static ReadmeEditor() + { + EditorApplication.delayCall += SelectReadmeAutomatically; + } + + static void SelectReadmeAutomatically() + { + if (!SessionState.GetBool(kShowedReadmeSessionStateName, false)) + { + var readme = SelectReadme(); + SessionState.SetBool(kShowedReadmeSessionStateName, true); + + if (readme && !readme.loadedLayout) + { + LoadLayout(); + readme.loadedLayout = true; + } + } + } + + static void LoadLayout() + { + var assembly = typeof(EditorApplication).Assembly; + var windowLayoutType = assembly.GetType("UnityEditor.WindowLayout", true); + var method = windowLayoutType.GetMethod("LoadWindowLayout", BindingFlags.Public | BindingFlags.Static); + method.Invoke(null, new object[] { Path.Combine(Application.dataPath, "TutorialInfo/Layout.wlt"), false }); + } + + [MenuItem("Tutorial/Show Tutorial Instructions")] + static Readme SelectReadme() + { + var ids = AssetDatabase.FindAssets("Readme t:Readme"); + 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