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// This code is part of the Fungus library (https://github.com/snozbot/fungus)
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Fungus.Examples
{
/// <summary>
/// Helper for FirstPerson Fungus Demo to work around some of the inflexibility of the Unity standard fps controller
/// </summary>
public class ForceCursorVisible : MonoBehaviour
{
public bool CursorLocked = true;
void Update()
{
Cursor.visible = !CursorLocked;
Cursor.lockState = CursorLocked ? CursorLockMode.Locked : CursorLockMode.None;
}
}
}