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36 lines
1.2 KiB
36 lines
1.2 KiB
2 years ago
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// This code is part of the Fungus library (https://github.com/snozbot/fungus)
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Fungus
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{
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/// <summary>
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/// The block will execute when tag filtered OnControllerColliderHit is received.
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/// </summary>
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[EventHandlerInfo("MonoBehaviour",
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"CharacterCollider",
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"The block will execute when tag filtered OnCharacterColliderHit is received")]
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[AddComponentMenu("")]
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public class CharacterControllerCollide : TagFilteredEventHandler
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{
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[Tooltip("Optional variable to store the ControllerColliderHit")]
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[VariableProperty(typeof(ControllerColliderHitVariable))]
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[SerializeField] protected ControllerColliderHitVariable colHitVar;
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private void OnControllerColliderHit(ControllerColliderHit hit)
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{
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if (DoesPassFilter(hit.gameObject.tag))
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{
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if (colHitVar != null)
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{
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colHitVar.Value = hit;
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}
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ExecuteBlock();
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}
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}
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}
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}
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