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398 lines
11 KiB
398 lines
11 KiB
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info: 'This example shows how to instantiate a prefab from Lua. |
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In the LuaBindings component of the Lua object, a binding has been added to a |
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prefab asset with the key ''testsprite'' |
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luautils.Instantiate() method to instantiate the prefab gameobject. |
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There''s also a luautils.Spawn() method if you want to spawn a prefab just from |
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the asset name, see the docs for details.' |
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