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72 lines
2.7 KiB
72 lines
2.7 KiB
// This code is part of the Fungus library (https://github.com/snozbot/fungus) |
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) |
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using UnityEngine; |
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#if UNITY_2018_1_OR_NEWER |
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namespace Fungus.Examples |
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{ |
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/// <summary> |
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/// Used in TMPro Link Anim Demo, adds a number of sample animation styles. Serves as |
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/// an example of how you might configure these effects and variations of them in |
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/// your projects |
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/// </summary> |
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public class TMProLinkStylingDemo : MonoBehaviour |
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{ |
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private void Awake() |
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{ |
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//force clearing and adding our own effects here |
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TMProLinkAnimLookup.RemoveAll(); |
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TMProLinkAnimLookup.AddHelper("shake", new TMProLinkAnimEffects.ShakeEffect() |
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{ |
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mode = TMProLinkAnimEffects.TMPLinkAnimatorMode.PerCharacter, |
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offsetScale = Vector2.one * 2, |
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rotScale = 15 |
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}); |
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TMProLinkAnimLookup.AddHelper("wiggle", new TMProLinkAnimEffects.WiggleEffect() |
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{ |
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mode = TMProLinkAnimEffects.TMPLinkAnimatorMode.PerSection, |
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offsetScale = Vector2.one * 5 |
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}); |
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TMProLinkAnimLookup.AddHelper("wave", new TMProLinkAnimEffects.WaveEffect() |
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{ |
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mode = TMProLinkAnimEffects.TMPLinkAnimatorMode.PerCharacter, |
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speed = 10, |
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indexStep = 0.3f, |
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scale = 2 |
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}); |
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TMProLinkAnimLookup.AddHelper("pivot", new TMProLinkAnimEffects.PivotEffect() |
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{ |
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mode = TMProLinkAnimEffects.TMPLinkAnimatorMode.PerWord, |
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speed = 10, |
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degScale = 15 |
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}); |
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TMProLinkAnimLookup.AddHelper("rainbow", new TMProLinkAnimEffects.RainbowEffect() |
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{ |
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mode = TMProLinkAnimEffects.TMPLinkAnimatorMode.PerCharacter, |
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speed = 2, |
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indexStep = 0.1f, |
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s = 0.8f, |
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v = 0.8f |
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}); |
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TMProLinkAnimLookup.AddHelper("ascend", new TMProLinkAnimEffects.AscendEffect() |
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{ |
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mode = TMProLinkAnimEffects.TMPLinkAnimatorMode.PerCharacter, |
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totalStep = 10, |
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}); |
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TMProLinkAnimLookup.AddHelper("pulse", new TMProLinkAnimEffects.PulseEffect() |
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{ |
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mode = TMProLinkAnimEffects.TMPLinkAnimatorMode.PerWord, |
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speed = 3, |
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HSVIntensityScale = 0.15f, |
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hueScale = 0, |
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saturationScale = 0, |
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scale = new Vector3(0.05f, 0.05f, 0), |
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}); |
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} |
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} |
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} |
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#endif |