// This code is part of the Fungus library (https://github.com/snozbot/fungus) // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) using UnityEngine; using System.IO; namespace Fungus.EditorUtils { #if UNITY_2018_4_OR_NEWER [UnityEditor.AssetImporters.ScriptedImporter(1, "lua")] public class LuaScriptedImporter : UnityEditor.AssetImporters.ScriptedImporter { public override void OnImportAsset(UnityEditor.AssetImporters.AssetImportContext ctx) { TextAsset lua = new TextAsset(File.ReadAllText(ctx.assetPath)); ctx.AddObjectToAsset("main", lua); ctx.SetMainObject(lua); } } #endif }