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1 year ago
// This code is part of the Fungus library (https://github.com/snozbot/fungus)
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
using System.Collections.Generic;
namespace Fungus
{
[EventHandlerInfo("Scene",
"Save Point Loaded",
"Execute this block when a saved point is loaded. Use the 'new_game' key to handle game start.")]
public class SavePointLoaded : EventHandler
{
[Tooltip("Block will execute if the Save Key of the loaded save point matches this save key.")]
[SerializeField] protected List<string> savePointKeys = new List<string>();
protected void OnSavePointLoaded(string _savePointKey)
{
for (int i = 0; i < savePointKeys.Count; i++)
{
var key = savePointKeys[i];
if (string.Compare(key, _savePointKey, true) == 0)
{
ExecuteBlock();
break;
}
}
}
#region Public methods
public static void NotifyEventHandlers(string _savePointKey)
{
// Fire any matching SavePointLoaded event handler with matching save key.
var eventHandlers = Object.FindObjectsOfType<SavePointLoaded>();
for (int i = 0; i < eventHandlers.Length; i++)
{
var eventHandler = eventHandlers[i];
eventHandler.OnSavePointLoaded(_savePointKey);
}
}
#endregion
}
}