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50 lines
1.6 KiB
50 lines
1.6 KiB
1 year ago
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// This code is part of the Fungus library (https://github.com/snozbot/fungus)
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEngine;
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using UnityEngine.UI;
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namespace Fungus
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{
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/// <summary>
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/// The block will execute when a 3d physics trigger matching some basic conditions is met.
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/// </summary>
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[EventHandlerInfo("MonoBehaviour",
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"Trigger",
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"The block will execute when a 3d physics trigger matching some basic conditions is met.")]
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[AddComponentMenu("")]
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public class Trigger : BasePhysicsEventHandler
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{
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[Tooltip("Optional variable to store the collider that caused the trigger to occur.")]
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[VariableProperty(typeof(ColliderVariable))]
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[SerializeField] protected ColliderVariable colliderVar;
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private void OnTriggerEnter(Collider col)
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{
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ProcessCollider(PhysicsMessageType.Enter, col);
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}
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private void OnTriggerStay(Collider col)
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{
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ProcessCollider(PhysicsMessageType.Stay, col);
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}
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private void OnTriggerExit(Collider col)
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{
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ProcessCollider(PhysicsMessageType.Exit, col);
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}
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protected void ProcessCollider(PhysicsMessageType from, Collider other)
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{
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if ((from & FireOn) != 0 && DoesPassFilter(other.tag))
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{
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if (colliderVar != null)
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{
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colliderVar.Value = other;
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}
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ExecuteBlock();
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}
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}
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}
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}
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