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149 lines
4.7 KiB
149 lines
4.7 KiB
1 year ago
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// This code is part of the Fungus library (https://github.com/snozbot/fungus)
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEngine;
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using UnityEngine.Serialization;
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using System.Collections.Generic;
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namespace Fungus
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{
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/// <summary>
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/// Displays a button in a multiple choice menu.
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/// </summary>
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[CommandInfo("Narrative",
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"Menu",
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"Displays a button in a multiple choice menu")]
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[AddComponentMenu("")]
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public class Menu : Command, ILocalizable, IBlockCaller
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{
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[Tooltip("Text to display on the menu button")]
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[TextArea()]
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[SerializeField] protected string text = "Option Text";
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[Tooltip("Notes about the option text for other authors, localization, etc.")]
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[SerializeField] protected string description = "";
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[FormerlySerializedAs("targetSequence")]
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[Tooltip("Block to execute when this option is selected")]
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[SerializeField] protected Block targetBlock;
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[Tooltip("Hide this option if the target block has been executed previously")]
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[SerializeField] protected bool hideIfVisited;
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[Tooltip("If false, the menu option will be displayed but will not be selectable")]
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[SerializeField] protected BooleanData interactable = new BooleanData(true);
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[Tooltip("A custom Menu Dialog to use to display this menu. All subsequent Menu commands will use this dialog.")]
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[SerializeField] protected MenuDialog setMenuDialog;
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[Tooltip("If true, this option will be passed to the Menu Dialogue but marked as hidden, this can be used to hide options while maintaining a Menu Shuffle.")]
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[SerializeField] protected BooleanData hideThisOption = new BooleanData(false);
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#region Public members
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public MenuDialog SetMenuDialog { get { return setMenuDialog; } set { setMenuDialog = value; } }
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public override void OnEnter()
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{
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if (setMenuDialog != null)
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{
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// Override the active menu dialog
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MenuDialog.ActiveMenuDialog = setMenuDialog;
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}
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bool hideOption = (hideIfVisited && targetBlock != null && targetBlock.GetExecutionCount() > 0) || hideThisOption.Value;
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var menuDialog = MenuDialog.GetMenuDialog();
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if (menuDialog != null)
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{
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menuDialog.SetActive(true);
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var flowchart = GetFlowchart();
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string displayText = flowchart.SubstituteVariables(text);
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menuDialog.AddOption(displayText, interactable, hideOption, targetBlock);
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}
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Continue();
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}
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public override void GetConnectedBlocks(ref List<Block> connectedBlocks)
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{
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if (targetBlock != null)
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{
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connectedBlocks.Add(targetBlock);
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}
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}
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public override string GetSummary()
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{
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if (targetBlock == null)
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{
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return "Error: No target block selected";
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}
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if (text == "")
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{
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return "Error: No button text selected";
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}
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return text + " : " + targetBlock.BlockName;
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}
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public override Color GetButtonColor()
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{
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return new Color32(184, 210, 235, 255);
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}
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public override bool HasReference(Variable variable)
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{
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return interactable.booleanRef == variable || hideThisOption.booleanRef == variable ||
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base.HasReference(variable);
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}
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public bool MayCallBlock(Block block)
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{
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return block == targetBlock;
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}
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#endregion
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#region ILocalizable implementation
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public virtual string GetStandardText()
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{
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return text;
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}
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public virtual void SetStandardText(string standardText)
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{
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text = standardText;
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}
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public virtual string GetDescription()
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{
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return description;
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}
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public virtual string GetStringId()
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{
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// String id for Menu commands is MENU.<Localization Id>.<Command id>
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return "MENU." + GetFlowchartLocalizationId() + "." + itemId;
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}
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#endregion
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#region Editor caches
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#if UNITY_EDITOR
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protected override void RefreshVariableCache()
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{
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base.RefreshVariableCache();
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var f = GetFlowchart();
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f.DetermineSubstituteVariables(text, referencedVariables);
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}
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#endif
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#endregion Editor caches
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}
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}
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