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function createUnityInstance(t,r,d){function i(e,t){if(!i.aborted&&r.showBanner)return"error"==t&&(i.aborted=!0),r.showBanner(e,t);switch(t){case"error":console.error(e);break;case"warning":console.warn(e);break;default:console.log(e)}}function n(e){var t=e.reason||e.error,r=t?t.toString():e.message||e.reason||"",n=t&&t.stack?t.stack.toString():"";(r+="\n"+(n=n.startsWith(r)?n.substring(r.length):n).trim())&&c.stackTraceRegExp&&c.stackTraceRegExp.test(r)&&C(r,e.filename||t&&(t.fileName||t.sourceURL)||"",e.lineno||t&&(t.lineNumber||t.line)||0)}function e(e,t,r){var n=e[t];void 0!==n&&n||(console.warn('Config option "'+t+'" is missing or empty. Falling back to default value: "'+r+'". Consider updating your WebGL template to include the missing config option.'),e[t]=r)}d=d||function(){};var o,c={canvas:t,webglContextAttributes:{preserveDrawingBuffer:!1,powerPreference:2},cacheControl:function(e){return e==c.dataUrl?"must-revalidate":"no-store"},streamingAssetsUrl:"StreamingAssets",downloadProgress:{},deinitializers:[],intervals:{},setInterval:function(e,t){e=window.setInterval(e,t);return this.intervals[e]=!0,e},clearInterval:function(e){delete this.intervals[e],window.clearInterval(e)},preRun:[],postRun:[],print:function(e){console.log(e)},printErr:function(e){console.error(e),"string"==typeof e&&-1!=e.indexOf("wasm streaming compile failed")&&(-1!=e.toLowerCase().indexOf("mime")?i('HTTP Response Header "Content-Type" configured incorrectly on the server for file '+c.codeUrl+' , should be "application/wasm". Startup time performance will suffer.',"warning"):i('WebAssembly streaming compilation failed! This can happen for example if "Content-Encoding" HTTP header is incorrectly enabled on the server for file '+c.codeUrl+", but the file is not pre-compressed on disk (or vice versa). Check the Network tab in browser Devtools to debug server header configuration.","warning"))},locateFile:function(e){return"build.wasm"==e?this.codeUrl:e},disabledCanvasEvents:["contextmenu","dragstart"]};for(o in e(r,"companyName","Unity"),e(r,"productName","WebGL Player"),e(r,"productVersion","1.0"),r)c[o]=r[o];c.streamingAssetsUrl=new URL(c.streamingAssetsUrl,document.URL).href;var a=c.disabledCanvasEvents.slice();function s(e){e.preventDefault()}a.forEach(function(e){t.addEventListener(e,s)}),window.addEventListener("error",n),window.addEventListener("unhandledrejection",n),c.deinitializers.push(function(){for(var e in c.disableAccessToMediaDevices(),a.forEach(function(e){t.removeEventListener(e,s)}),window.removeEventListener("error",n),window.removeEventListener("unhandledrejection",n),c.intervals)window.clearInterval(e);c.intervals={}}),c.QuitCleanup=function(){for(var e=0;e<c.deinitializers.length;e++)c.deinitializers[e]();c.deinitializers=[],"function"==typeof c.onQuit&&c.onQuit()};var l,u,h,f,p,g,m,b,y="",v="",w=(document.addEventListener("webkitfullscreenchange",function(e){document.webkitCurrentFullScreenElement===t?t.style.width&&(y=t.style.width,v=t.style.height,t.style.width="100%",t.style.height="100%"):y&&(t.style.width=y,t.style.height=v,v=y="")}),{Module:c,SetFullscreen:function(){if(c.SetFullscreen)return c.SetFullscreen.apply(c,arguments);c.print("Failed to set Fullscreen mode: Player not loaded yet.")},SendMessage:function(){if(c.SendMessage)return c.SendMessage.apply(c,arguments);c.print("Failed to execute SendMessage: Player not loaded yet.")},Quit:function(){return new Promise(function(e,t){c.shouldQuit=!0,c.onQuit=e})}});function C(e,t,r){-1==e.indexOf("fullscreen error")&&(c.startupErrorHandler?c.startupErrorHandler(e,t,r):c.errorHandler&&c.errorHandler(e,t,r)||(console.log("Invoking error handler due to\n"+e),"function"==typeof dump&&dump("Invoking error handler due to\n"+e),C.didShowErrorMessage||(-1!=(e="An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was:\n"+e).indexOf("DISABLE_EXCEPTION_CATCHING")?e="An exception has occurred, but exception handling has been disabled in this build. If you are the developer of this content, enable exceptions in