fileFormatVersion: 2 guid: 2164a1816f29acf45ad76327ffa671c7 TextureImporter: internalIDToNameTable: - first: 213: 21300000 second: Character1_Shoot01 - first: 213: 21300002 second: Character1_Shoot02 - first: 213: 21300004 second: Character1_Walk01 - first: 213: 21300006 second: Character1_Walk02 - first: 213: 21300008 second: Character1_Idle - first: 213: 21300010 second: Character2_Shoot01 - first: 213: 21300012 second: Character2_Shoot02 - first: 213: 21300014 second: Character2_Walk01 - first: 213: 21300016 second: Character2_Walk02 - first: 213: 21300018 second: Character2_Idle - first: 213: 21300020 second: Character3_Idle - first: 213: 21300022 second: Character3_Shoot - first: 213: 21300024 second: Character3_Walk01 - first: 213: 21300026 second: Character3_Walk02 externalObjects: {} serializedVersion: 12 mipmaps: mipMapMode: 0 enableMipMap: 0 sRGBTexture: 1 linearTexture: 0 fadeOut: 0 borderMipMap: 0 mipMapsPreserveCoverage: 0 alphaTestReferenceValue: 0.5 mipMapFadeDistanceStart: 1 mipMapFadeDistanceEnd: 3 bumpmap: convertToNormalMap: 0 externalNormalMap: 0 heightScale: 0.25 normalMapFilter: 0 flipGreenChannel: 0 isReadable: 0 streamingMipmaps: 0 streamingMipmapsPriority: 0 vTOnly: 0 ignoreMipmapLimit: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 seamlessCubemap: 0 textureFormat: 1 maxTextureSize: 2048 textureSettings: serializedVersion: 2 filterMode: 0 aniso: 1 mipBias: 0 wrapU: 1 wrapV: 1 wrapW: 1 nPOTScale: 0 lightmap: 0 compressionQuality: 50 spriteMode: 2 spriteExtrude: 1 spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} spritePixelsToUnits: 10 spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 singleChannelComponent: 0 flipbookRows: 1 flipbookColumns: 1 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 ignorePngGamma: 0 applyGammaDecoding: 1 swizzle: 50462976 cookieLightType: 1 platformSettings: - serializedVersion: 3 buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 0 compressionQuality: 50 crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 ignorePlatformSupport: 0 androidETC2FallbackOverride: 0 forceMaximumCompressionQuality_BC6H_BC7: 1 - serializedVersion: 3 buildTarget: Standalone maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 0 compressionQuality: 50 crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 ignorePlatformSupport: 0 androidETC2FallbackOverride: 0 forceMaximumCompressionQuality_BC6H_BC7: 1 - serializedVersion: 3 buildTarget: Server maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 0 compressionQuality: 50 crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 ignorePlatformSupport: 0 androidETC2FallbackOverride: 0 forceMaximumCompressionQuality_BC6H_BC7: 1 - serializedVersion: 3 buildTarget: Android maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 0 compressionQuality: 50 crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 ignorePlatformSupport: 0 androidETC2FallbackOverride: 0 forceMaximumCompressionQuality_BC6H_BC7: 1 - serializedVersion: 3 buildTarget: WebGL maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 0 compressionQuality: 50 crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 ignorePlatformSupport: 0 androidETC2FallbackOverride: 0 forceMaximumCompressionQuality_BC6H_BC7: 1 - serializedVersion: 3 buildTarget: Windows Store Apps maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 0 compressionQuality: 50 crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 ignorePlatformSupport: 0 androidETC2FallbackOverride: 0 forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: - serializedVersion: 2 name: Character1_Shoot01 rect: serializedVersion: 2 x: 8 y: 262 width: 34 height: 38 alignment: 9 pivot: {x: 0.5012983, y: 0.34423026} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] tessellationDetail: 0 bones: [] spriteID: ef16668c212145a4a8b12a3452693eaa internalID: 21300000 vertices: [] indices: edges: [] weights: [] - serializedVersion: 2 name: Character1_Shoot02 rect: serializedVersion: 2 x: 58 y: 262 width: 34 height: 37 alignment: 9 pivot: {x: 0.5046342, y: 0.35688657} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] tessellationDetail: 0 bones: [] spriteID: 8a2f412c3a8eded4cb9966af99830682 internalID: 21300002 vertices: [] indices: edges: [] weights: [] - serializedVersion: 2 name: Character1_Walk01 rect: serializedVersion: 2 x: 103 y: 262 width: 34 height: 38 alignment: 9 pivot: {x: 0.5000005, y: 0.3457786} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] tessellationDetail: 0 bones: [] spriteID: 7217e139c2e2e9040acba8ed76f39a36 internalID: 21300004 vertices: [] indices: edges: [] weights: [] - serializedVersion: 2 name: Character1_Walk02 rect: serializedVersion: 2 x: 153 y: 262 width: 34 height: 38 alignment: 9 pivot: {x: 0.5, y: 0.34719124} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] tessellationDetail: 0 bones: [] spriteID: a9808994349e68145aa33a4ce8b8c544 internalID: 21300006 vertices: [] indices: edges: [] weights: [] - serializedVersion: 2 name: Character1_Idle rect: serializedVersion: 2 x: 203 y: 262 width: 34 height: 38 alignment: 9 pivot: {x: 0.50284714, y: 0.34648696} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] tessellationDetail: 0 bones: [] spriteID: 53887276e665f0a4fa842e7f5001b6e9 internalID: 21300008 vertices: [] indices: edges: [] weights: [] - serializedVersion: 2 name: Character2_Shoot02 rect: serializedVersion: 2 x: 58 y: 212 width: 34 height: 37 alignment: 9 pivot: {x: 0.49941185, y: 0.37887326} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] tessellationDetail: 0 bones: [] spriteID: 21f79524d0134634cb63002d631a51a5 internalID: 21300012 vertices: [] indices: edges: [] weights: [] - serializedVersion: 2 name: Character2_Walk01 rect: serializedVersion: 2 x: 103 y: 211 width: 34 height: 38 alignment: 9 pivot: {x: 0.5008962, y: 0.36847407} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] tessellationDetail: 0 bones: [] spriteID: 1f0e4572ca11a814daab9a8d6b842cc5 internalID: 21300014 vertices: [] indices: edges: [] weights: [] - serializedVersion: 2 name: Character2_Walk02 rect: serializedVersion: 2 x: 153 y: 211 width: 34 height: 38 alignment: 9 pivot: {x: 0.5, y: 0.36847326} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] tessellationDetail: 0 bones: [] spriteID: 2474716bbd3958443a95d3f9d83ae773 internalID: 21300016 vertices: [] indices: edges: [] weights: [] - serializedVersion: 2 name: Character2_Idle rect: serializedVersion: 2 x: 203 y: 211 width: 34 height: 38 alignment: 9 pivot: {x: 0.49899203, y: 0.3682978} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] tessellationDetail: 0 bones: [] spriteID: 22b6557e3e06a38488623f6370fb4e74 internalID: 21300018 vertices: [] indices: edges: [] weights: [] - serializedVersion: 2 name: Character3_Idle rect: serializedVersion: 2 x: 10 y: 167 width: 30 height: 40 alignment: 9 pivot: {x: 0.50339246, y: 0.3206253} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] tessellationDetail: 0 bones: [] spriteID: 5ce82e08c72c13f499602511765195ae internalID: 21300020 vertices: [] indices: edges: [] weights: [] - serializedVersion: 2 name: Character3_Shoot rect: serializedVersion: 2 x: 60 y: 167 width: 30 height: 38 alignment: 9 pivot: {x: 0.49820456, y: 0.33556286} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] tessellationDetail: 0 bones: [] spriteID: 9848bdd5923080743b6f7fef0e049e91 internalID: 21300022 vertices: [] indices: edges: [] weights: [] - serializedVersion: 2 name: Character3_Walk01 rect: serializedVersion: 2 x: 110 y: 167 width: 30 height: 40 alignment: 9 pivot: {x: 0.49877447, y: 0.31895217} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] tessellationDetail: 0 bones: [] spriteID: 71872a231475b3f4f9f8e4b22bf657fc internalID: 21300024 vertices: [] indices: edges: [] weights: [] - serializedVersion: 2 name: Character3_Walk02 rect: serializedVersion: 2 x: 150 y: 167 width: 30 height: 40 alignment: 9 pivot: {x: 0.49691772, y: 0.31853026} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] tessellationDetail: 0 bones: [] spriteID: 276f22980c291524391726e91dc4bd0b internalID: 21300026 vertices: [] indices: edges: [] weights: [] outline: [] physicsShape: [] bones: [] spriteID: d5b86364c15e4214ca1ffde3c37149c0 internalID: 0 vertices: [] indices: edges: [] weights: [] secondaryTextures: [] nameFileIdTable: Character1_Idle: 21300008 Character1_Shoot01: 21300000 Character1_Shoot02: 21300002 Character1_Walk01: 21300004 Character1_Walk02: 21300006 Character2_Idle: 21300018 Character2_Shoot02: 21300012 Character2_Walk01: 21300014 Character2_Walk02: 21300016 Character3_Idle: 21300020 Character3_Shoot: 21300022 Character3_Walk01: 21300024 Character3_Walk02: 21300026 mipmapLimitGroupName: pSDRemoveMatte: 0 userData: assetBundleName: assetBundleVariant: