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113 lines
4.2 KiB
113 lines
4.2 KiB
1 year ago
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/*Original Code: http://wiki.unity3d.com/index.php?title=MouseOrbitZoom*/
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/*Modified by Penny de Byl on 8 Aug 2017.
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to Zoom with scroll, orbit with ALT and Pan with Q
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*/
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using UnityEngine;
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using System.Collections;
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public class CameraController : MonoBehaviour
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{
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public Transform target;
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public Vector3 targetOffset;
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public float distance = 5.0f;
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public float maxDistance = 100;
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public float minDistance = .6f;
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public float xSpeed = 200.0f;
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public float ySpeed = 200.0f;
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public int yMinLimit = -80;
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public int yMaxLimit = 80;
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public int zoomRate = 40;
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public float panSpeed = 0.3f;
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public float zoomDampening = 5.0f;
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private float xDeg = 0.0f;
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private float yDeg = 0.0f;
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private float currentDistance;
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private float desiredDistance;
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private Quaternion currentRotation;
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private Quaternion desiredRotation;
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private Quaternion rotation;
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private Vector3 position;
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void Start() { Init(); }
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public void Init()
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{
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GameObject go = new GameObject("Fake Cam Target");
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go.transform.position = transform.position + (transform.forward * distance);
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target = go.transform;
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distance = Vector3.Distance(transform.position, target.position);
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currentDistance = distance;
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desiredDistance = distance;
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//be sure to grab the current rotations as starting points.
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position = transform.position;
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rotation = transform.rotation;
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currentRotation = transform.rotation;
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desiredRotation = transform.rotation;
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xDeg = Vector3.Angle(Vector3.right, transform.right );
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yDeg = Vector3.Angle(Vector3.up, transform.up );
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}
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/*
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* Camera logic on LateUpdate to only update after all character movement logic has been handled.
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*/
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void LateUpdate()
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{
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// If Control and Alt and Middle button? ZOOM!
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if (Input.GetMouseButton(0) && Input.GetKey(KeyCode.LeftAlt) && Input.GetKey(KeyCode.LeftControl))
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{
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desiredDistance -= Input.GetAxis("Mouse Y") * Time.deltaTime * zoomRate*0.125f * Mathf.Abs(desiredDistance);
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}
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// If middle mouse and left alt are selected? ORBIT
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else if (Input.GetMouseButton(0) && Input.GetKey(KeyCode.LeftAlt))
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{
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xDeg += Input.GetAxis("Mouse X") * xSpeed * 0.02f;
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yDeg -= Input.GetAxis("Mouse Y") * ySpeed * 0.02f;
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////////OrbitAngle
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//Clamp the vertical axis for the orbit
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yDeg = ClampAngle(yDeg, yMinLimit, yMaxLimit);
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// set camera rotation
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desiredRotation = Quaternion.Euler(yDeg, xDeg, 0);
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currentRotation = transform.rotation;
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rotation = Quaternion.Lerp(currentRotation, desiredRotation, Time.deltaTime * zoomDampening);
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transform.rotation = rotation;
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}
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// left mouse button and Q key, we pan by way of transforming the target in screenspace
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else if (Input.GetMouseButton(0) && Input.GetKey(KeyCode.Q))
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{
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//grab the rotation of the camera so we can move in a psuedo local XY space
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target.rotation = transform.rotation;
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target.Translate(Vector3.right * -Input.GetAxis("Mouse X") * panSpeed);
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target.Translate(transform.up * -Input.GetAxis("Mouse Y") * panSpeed, Space.World);
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}
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////////Orbit Position
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// affect the desired Zoom distance if we roll the scrollwheel
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desiredDistance -= Input.GetAxis("Mouse ScrollWheel") * Time.deltaTime * zoomRate * Mathf.Abs(desiredDistance);
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//clamp the zoom min/max
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desiredDistance = Mathf.Clamp(desiredDistance, minDistance, maxDistance);
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// For smoothing of the zoom, lerp distance
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currentDistance = Mathf.Lerp(currentDistance, desiredDistance, Time.deltaTime * zoomDampening);
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// calculate position based on the new currentDistance
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position = target.position - (rotation * Vector3.forward * currentDistance + targetOffset);
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transform.position = position;
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}
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private static float ClampAngle(float angle, float min, float max)
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{
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if (angle < -360)
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angle += 360;
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if (angle > 360)
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angle -= 360;
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return Mathf.Clamp(angle, min, max);
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}
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}
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