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46 lines
1.1 KiB
46 lines
1.1 KiB
using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using UnityEngine.VFX; |
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[RequireComponent(typeof(VisualEffect))] |
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public class ToggleFireVFXGraph : MonoBehaviour |
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{ |
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public KeyCode toggleKey = KeyCode.Space; |
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private bool isPlaying = true; |
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private VisualEffect fireVFX; |
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public VisualEffect igniteVFX; |
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public VisualEffect extinguishVFX; |
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private void Start() |
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{ |
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fireVFX = GetComponent<VisualEffect>(); |
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if (igniteVFX != null) |
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igniteVFX.Stop(); |
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if (extinguishVFX != null) |
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extinguishVFX.Stop(); |
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} |
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void Update() |
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{ |
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if (Input.GetKeyDown(toggleKey)) |
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{ |
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if(isPlaying) |
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{ |
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isPlaying = !isPlaying; |
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fireVFX.Stop(); |
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if (extinguishVFX != null) |
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extinguishVFX.Play(); |
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} else |
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{ |
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isPlaying = !isPlaying; |
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fireVFX.Play(); |
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if (igniteVFX != null) |
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igniteVFX.Play(); |
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} |
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} |
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} |
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}
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