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40 lines
1016 B
40 lines
1016 B
using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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[RequireComponent(typeof(ParticleSystem))] |
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public class ToggleFireParticle : MonoBehaviour |
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{ |
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public KeyCode toggleKey = KeyCode.Space; |
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private ParticleSystem fireParticle; |
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public ParticleSystem igniteParticle; |
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public ParticleSystem extinguishParticle; |
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public GameObject pointLight; |
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private void Start() |
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{ |
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fireParticle = GetComponent<ParticleSystem>(); |
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} |
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void Update() |
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{ |
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if (Input.GetKeyDown(toggleKey)) |
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{ |
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if(fireParticle.isPlaying) |
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{ |
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fireParticle.Stop(); |
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pointLight.SetActive(false); |
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if (extinguishParticle != null) |
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extinguishParticle.Play(); |
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} else |
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{ |
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fireParticle.Play(); |
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pointLight.SetActive(true); |
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if (igniteParticle != null) |
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igniteParticle.Play(); |
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} |
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} |
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} |
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}
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