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using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
public class MyCustomEditor : EditorWindow
{
[SerializeField]
private VisualTreeAsset m_VisualTreeAsset = default;
[MenuItem("Window/UI Toolkit/MyCustomEditor")]
public static void ShowExample()
{
MyCustomEditor wnd = GetWindow<MyCustomEditor>();
wnd.titleContent = new GUIContent("MyCustomEditor");
}
public void CreateGUI()
{
// Each editor window contains a root VisualElement object
VisualElement root = rootVisualElement;
// VisualElements objects can contain other VisualElement following a tree hierarchy.
VisualElement label = new Label("Hello World! From C#");
root.Add(label);
// Instantiate UXML
VisualElement labelFromUXML = m_VisualTreeAsset.Instantiate();
root.Add(labelFromUXML);
}
}