An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEditor;
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
namespace Fungus
{
[CustomEditor (typeof(RandomFloat))]
public class RandomFloatEditor : CommandEditor
{
protected SerializedProperty variableProp;
protected SerializedProperty minValueProp;
protected SerializedProperty maxValueProp;
protected virtual void OnEnable()
{
variableProp = serializedObject.FindProperty("variable");
minValueProp = serializedObject.FindProperty("minValue");
maxValueProp = serializedObject.FindProperty("maxValue");
}
public override void DrawCommandGUI()
{
serializedObject.Update();
RandomFloat t = target as RandomFloat;
FungusScript fungusScript = t.GetFungusScript();
if (fungusScript == null)
{
return;
}
VariableEditor.VariableField(variableProp,
new GUIContent("Variable", "Variable to use in operation"),
t.GetFungusScript(),
(v) => (v.GetType() == typeof(FloatVariable)));
EditorGUILayout.PropertyField(minValueProp);
EditorGUILayout.PropertyField(maxValueProp);
serializedObject.ApplyModifiedProperties();
}
}
}